I included a lot of shared models partially from $FG_ROOT/Models as well as from $FG_ROOT/Scenery/Models. How to assure that the user installing the scenery can make full use of the material changes (as materials.xml needs to be overwritten).? I needed to redefine the local materials and to change the texture for random buildings to achieve the typical local vegetation look and Aegean building style (all white and blue facade and flat roofs). what is the best way to share the scenery package? This is my first attempt in scenery design and a few questions remain: In addition to that there is a new custom scenery with many details for the area around the airport. The user can install or deinstall as needed any tile using git and a git bash terminal. The version available through TerraSync is reasonably up-to date, while the version in the Git repo contains some future changes (new runway, buildings under construction). TerraGIT is an alternative scenery for FligthGear Flight simulator that uses git submodules to manage the custom scenery by tiles of 10x10 degrees. I have designed and included the local airport terminal and a few local "landmark" buildings (churches, lighthouse.) as static models. FG Scenery TerraGIT World scenery repository for Flightgear with tiles as submodules. Otherwise, to use the custom materials definitions and custom textures: Download USA-Midwest-Illinois-data.zip and extract it. It is based on SRTM-1 DEM data, OSM coastline and roads and hand drawn landclasses. Add this directory to Additional Scenery Folders in the FlightGear GUI (launcher) If you previously installed ChampaignCustomScenery skip to step 6, as youve already done this.
![flightgear custom scenery flightgear custom scenery](https://raw.githubusercontent.com/montagdude/FGScenery-RIandSEMass/master/screenshots/new_bedford.png)
I am working on a custom scenery for the greek island of Milos including the neighboring islands Antimilos, Kimolos and Poliegos.